
Hades: Narrative as Reward
I don’t usually care for rogue-likes, myself. If I wanted to feel like I’m just failing over and over again, I’d focus on my real life. That said, Hades provides a fantastic twist on the concept: it rewards failure. Specifically, you need to fail to uncover the story of the game.

League of both Having and Eating the Cake
In my last post, I talked about how there are many different versions of the fantasy genre. One potential result of that is that we have to exclude some interpretations if we want others. There are many examples of media that tries to combine fantasy subgenres and fails, but I want to talk about one that I think is excellent!

Assassin’s Creed: Odyssey — Historical accuracy
First post here and I have to start somewhere, so why not with a narrative analysis of one of the games I’m currently playing. For those who who have been living under a rock: the Assassin’s Creed series is tells the story of shadowy organisations who have influenced humanity through the ages. There is a “present” time where characters have the ability to access the lives of their ancestors and the majority of the games are set in the past. Each game focuses on one ancestor and thus one time period. In the case of Odyssey, this means rither Kassandra or Alexos during the Greek punic wars.