
Tabletop RPG resolutions
One of my side-projects that I sadly get to spend less time on than I’d like, is a tabletop RPG system. It was originally intended for a dark urban fantasy setting (and another side-project that hasn’t seen any love for quite a while), but has grown past that. Anyway, I can get back to the worldbuilding elements and how it ties into mechanics another time because right now, I’m trying to decide on tone and the core resolution mechanic.

Are tutorials story?
Yes. There, done. What, I should expand on that? Ok — will do!
In some games, the tutorial is explicitly part of the story. Portal is really just a cycle of tutorial of a new mechanic, use the mechanic, and finally integrate it with previously learned mechanics.The Witcher 3 has its tutorial as a training montage for the main character, making it diegetic learning. The most common solution has the story starting but with little training messages that interrupt the player each time there’s something new, but even then there are story reasons for why the character is supposed to do those things. But then there are the games that are complex but can’t follow a plot.